Welcome to the homepage for MindGame Productions. Here you will find basic event announcements, links to FAQ and Player Packs for each event.
For regular updates, sign up on our main FaceBook page for general announcements and information, although specific event planning and details will appear in the specific FB groups for each event.
Be sure and read the players packs published for each event as they will contain important information on team structure, radio channels and other event details.
Note that there may be some event additions or date shifts based on securing of interesting new locations during the year.
UPCOMING EVENTS

WASTELAND 16.5
April 19, 2025
Wayne’s World of Paintball, Ocala, FL
$35 Advance Registration / $45 Onsite
Sign-up now and save with Advance Registration
Download the Player’s Pack
Join the discussion on the Wasteland Facebook Group
Complete your online waiver
Pre-order Ammo and Supplies
Wasteland 16.5 continues MGP’s Wasteland event series in this alternate reality event inspired by the FallOut computer games. Our game continues in the central Florida Wasteland of 2295!
This is an interactive storytelling experience. The Florida Wasteland storyline has continued to build on itself and evolve across previous events spanning the past decade. Players come to have fun, and immerse themselves in complex world of violence, negotiations, deal-making, and double-crossing. Deals are made and broken. Total strangers may come to save you from dire predicaments. “Trusted allies” may suddenly turn on you. Many players spend considerable effort making the perfect post-apocalyptic costume and building props for the event. Teams that have come for multiple years actively take part in creating new missions and objectives sponsored by their own team to further develop the experience.
If you have never been to the Wasteland… dress the part and let yourself slide into the role and the game. “Winning” is having a great time and helping others have a fantastic experience unlike other airsoft games. Please leave your real-world differences, disputes, and grievances outside and come to the Wasteland to help share a fun and unique experience!
Background
After years of absence, scouts from the Brotherhood of Steel returned in the summer of 2294 and began collecting intelligence on the dominant gangs and factions. They contacted the Mercenary Guild and negotiated an offer to fold its members into the Brotherhood. After years of operating as Mercenaries, selling their services to the highest bidder, the Guild agreed to join the Brotherhood and re-establish its presence Florida.
The NCR’s 2nd Military Assistance Group negotiated an alliance with the Brotherhood of Steel, with the tacit understanding that the Brotherhood controls the south-west, and the NCR operates from the south-east with mutual respect for one another’s respective zones of control. Between the two factions, they seek to maintain a safe zone in the southern Florida wastes, patrolling the borders from raider incursions, pursuing and destroying violent gangs crossing the frontier. The ammunition presses the NCR recovered and installed in their base in Shady Rest cemetery have been running for over six months now. This has made a tremendous difference in the availability of small-arms ammunition in Florida.
The new merchant settlement of Dogtown saw booming growth, with a great deal of its success due to the South-Eastern Tunnel Snakes. The former USSA Vault resident from Cape Canaveral, Rex Callahan was successful in locating the preserved brain of a pre-war USAA astronaut and planted it into his Robco Roller-Brain chassis. Callahan and the core members of the South-Eastern Tunnel Snakes recently disappeared. and there are rumors that they successfully reactivated an old USSA rocket and launched themselves into space. This has caught the attention of both the Brotherhood of Steel and the Enclave, who are incredulous that a gang of chem-using greasers successfully repaired and launched a pre-war rocket. If true, the technology would be a game changer to the military order which could take the high ground of space. Hopefully the new settlement of Dogtown will continue to grow and expand, even with the absence of the South-Eastern Tunnel Snakes.
To the north, the Ravagers of the Silver Cove continue to grow in numbers at a pace alarming to many of the southern settlements. Operating from their camp in Bartertown, they have largely seemed satisfied with occasional raids against vulnerable settlements. As the size of their crew increases, however, so too may their demand for plunder. Now that the pirates have managed to build and activate a set of Raider power armor, they may be further emboldened.
The mysterious fate of the New Florida Rangers was finally solved with the discovery of an infestation of deadly Cryptids which eliminated the lawman last summer. Cryptid hunts were arranged last November and teams of brave Wastelanders and Raiders joined against the mutual threat to push back the Cryptids… at least for now. Reports of the Cryptid infestation have apparently spread up the east coast by long distance caravans. A curious group of travelers, hailing from the hills of Appalachia, calling themselves the Followers of the Wise Mothman have arrived in Florida seeking “the Divine Light” which attracted drew their cryptid to the south-east.
With the Cryptid threat apparently under control, the Sunshine Gang is taking the opportunity to run a major caravan north to Nukelanta, temporarily shuttering their operation at the old Poseidon Power Station. Or… at least so many were told. The shop at the Power Station appears to have reopened for business, ostensibly under the Sunshine Gang. But the faces seem unfamiliar and something seems slightly “off” in the operation.
Completing the Eastern Road settlements, the Vault Dwellers in Vault 23 reopened the Vault Doors after dealing with a series of problems with the Vault power-plant. They have reopened t heir trading post for business but will quickly reseal the vault doors if threatened by a large, hostile force. (Be sure to read notes on Vault door on how to open it if it is sealed!)
Travelers have reported a new Raider gang settling into the old National Guard Armory… a savage gang of cannibals… the likes of which have not been seen for nearly a decade. Old timers say it sounds just like the work of a fearsome Raider Boss considered to be long deceased. Afraid to speak his name too loudly, less his return prove to be a reality, some Wastelanders whisper the name of … “Bonesaw.”
Welcome back to the Florida Wasteland! It’s been missing you…
Key event details
- Airsoft LARP rules:
- PLEASE read players pack before you arrive!
- Note that players may now bring their own ammo to Wasteland (read that players pack!)
- Player “skills” system in game and long term character development via Wasteland Passport (check out that players pack!)
- Certain items require selection of skill to use them (plan which skills you select)
- Full Auto Fire
- Support Weapons
- Grenades
- Rocket Launchers
- Power Armor
- Rendering first-aid
- Other special abilities and perks from the skills you choose
- Post-apocalypse theme – dress appropriately. Not looking for standard milsim looks.
- Be sure to bring dead rags and at least two Ace bandages/milsim tourniquets. Even if you don’t take the first-aid skill, maybe someone else can provide you treatment!
- Radios encouraged!
- We strongly recommend you take a look at the players pack, especially the current story status and faction information before making your registration selections. Please be sure you familiarize yourself with the game rules before the event, since there are a lot of LARP-type rules, character skills, and some special game elements in effect that are different than at many airsoft games.