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Note that there may be some event additions or date shifts based on securing of interesting new locations during the year.
November 19th, 2016
The Wasteland 8 is the next installment of MGP’s successful Wasteland event series. The Wasteland is an alternate reality event inspired by the FallOut computer games, specifically exploring the Florida Wasteland, two centuries after a devastating nuclear war.
The FallOut world is not quite our own. It is an alternate reality that diverged from ours at some point after the second World War. The base concept for the setting is the World of Tomorrow as imagined in the Golden Age of Science Fiction. This means that before the Great War, the FallOut world was more or less what the people of the 1940s and 1950s thought things would be like in 2077—the wonders of Atomic Age technology. The most important event in the FallOut setting was the Great War which happened on October 23, 2077. Our game continues in the central Florida Wasteland of 2286.
For the past several years, the central Florida Wasteland had been a whirlwind of conflict between the rival faction vying for control of the fertile, relatively uncontaminated lands surrounding the site of the former Trial Experimental Dome of Proper Society (TEDOPS). This was part of the elaborate theme park built by the Nelson Animation Company, with its Bearded Yak mascot.
A semblance of civilization had returned to the central Florida Wastes, with the pacification of Crystal Springs as a free city and trading hub under the protection of the Brotherhood of Steel. All this changed in the Autumn of 2285.
Only weeks after a climactic battle, in which the old General Atomics robot Valiant Six was reactivated and used to clear out raiders threatening the safety of Crystal Springs, a terrible, late season hurricane swept across the peninsula. The storm was the worst in remembered history. It devastated the developing settlements of the central Florida Wastes and destroyed the fragile infrastructure built over the previous years. With the power of the Brotherhood in disarray, raiders moved into the void, while cannibals, ghouls and super mutants moved into the ruins of Crystal Springs.
Survivors moved north and established new townships. The Settlements reflect the bastion of civilization in the central Florida Wastes. Merchants have set up permanent shop here to buy valuable pre-war relics. Caravan companies have opened up shop to help support settlements and merchants across the Wasteland. Wastelanders are trying to live their lives and find a little peace and happiness while slowly trying to restore order to this savage land.
The Badlands are a lawless place. Raiders and slavers have established strongholds. They roam the forests and trails seeking weaker prey to rob, murder or enslave. A rough and dangerous town of sorts has taken shape in the Badlands, drawing together what limited commerce exists out there. One bright spot is the Nuka Cantina, established in the ruins of Vault 23 on the edge of the Deathlands. The Nuka Cantina is a safe haven for travelers and a welcome watering hole and resupply station.
The Deathlands are the realm of nightmares. Prowled by super mutants, ghouls and a blood-thirsty gang of cannibals, it is not an area to be entered lightly. Some of the best pre-war relics are found in the Deathlands, luring many wastelanders to seek their fortune… or their death. The GunRunners are said to have established a stronghold in the Deathlands, offering a tempting destination for those in the market for weapon upgrades.
Welcome to the Florida Wastes!