
Galactic Civil War: Flames of the Rebellion
January 17-18, 2026
Wayne’s World of Paintball, Ocala, FL
$55 Pre-Registration / $65 Onsite
Download the GCW: Flames of the Rebellion Players Pack
Join the discussion on the FotR Facebook Group
Complete MGP online waiver
Galactic Civil War Main Website and Ruleset
Welcome, adventurer, fugitive, smuggler, or—Force help you—wannabe hero. You’ve made it to Altoona IV, a planet so far off the galactic radar that most nav charts forget it exists. The air is damp, the jungles hum with life, and everything that breathes out here is either poisonous, criminal, or both. This world doesn’t care who you were before you arrived. On Altoona IV, survival is the only currency—and everyone’s running from something.
We’re excited to announce that MindGame Productions next Flames of the Rebellion installment and our second event in the Galactic Civil War event series! This airsoft-based science fiction LARP has been running successfully for many years and we’re very excited to continue developing Florida as a new GCW event destination. This players’ pack provides information on the setting, factions, and the Galactic Civil War rules set.
Galactic Civil War: Flames of the Rebellion (Episode IV) is a two-day event at Wayne’s World of Paintball in Ocala, FL. This well-established scenario paintball and airsoft field is home to many MindGame Production events. There are deep woods, trails, a city, and multiple villages and structures scattered across 80 acres in Central Florida. The game is tied in with the GCW economy and database so GCW veterans have the opportunity to bring their developed GCW characters and previously earned GCW credits to Altoona IV, to continue their adventures and advancement in the GCW universe. This game continues MindGame Production’s FotR event series in the Galactic Civil War universe with adventures and battles on the Outer Rim world of Altoona IV.
Event Setting:
Galactic Civil War: Flames of the Rebellion (Ep, IV) brings MindGame Production’s FotR event to Altoona IV. Deep in the forgotten folds of the Outer Rim, Altoona IV is a temperate, overgrown world where civilization clings to the edges of dense forests and steaming jungles. The air is heavy with moisture and the hum of unseen creatures, and the canopies are so thick they block long-range scanners — perfect for anyone looking to disappear.
The planet lies along a major artery of the spice trade, a crucial route threading between Hutt-controlled space and the shadowy holdings of Black Sun. Both syndicates have carved out influence here, though neither has managed to dominate completely. The Hutts prefer open control — sprawling jungle refineries that belch smoke into the humid air and riverports where spice is traded openly under the watch of hired muscle. The Black Sun, meanwhile, operates with more subtlety and precision, exploiting Imperial corruption for information and favors, infiltrating corporations with their agents to shift situations to their advantage, or sending discrete assassins to solve problems when manipulation and bribery fail to do so.
The Imperial presence on Altoona IV is token at best: a small garrison stationed in Outpost Trellon, surrounded by a wilderness that swallows patrols whole. The stormtroopers rarely leave their fortified compound except for an occasional performative shows of force, or if a crime occurs so blatant and egregious that it cannot be ignored. Most locals assume the commandant is either corrupt, incompetent, or both.
The population is a patchwork of smugglers, outlaws, refugees, and settlers trying to make a living at the edge of known space. Communities are built deep in the primal forest, hidden by mist and moss, connected by overgrown trails and rumors. Others live near the great rivers, where ancient alien structures half-buried in vines hint that Altoona IV has seen civilizations rise and vanish long before even the Old Republic.
Altoona IV’s locals have a saying: “The forest keeps secrets.” For spice runners, fugitives, and those avoiding the Empire’s gaze, that makes it the perfect place to call home — or to vanish forever. To the wider galaxy, Altoona IV is a footnote: a world not worth conquering, only exploiting. To those who live there, it’s a place where survival depends on who you know, what you can hide, and how fast you can disappear when the wrong transponder code shows up on the scanners.
Key event details
- Airsoft LARP rules:
- PLEASE read players pack before you arrive!
- Seriously… do NOT come without reading the players pack and/or studying the GCW website
- Character Classes which offer certain in-game abilities
- Players may earn character upgrades in-game to level up their character abilities
- Upgrades and credits earned will go into national GCW database for future GCW games
- Specific Character Classes required to use:
- Support Weapons
- Sniper Rifles / DMRs
- Select other abilities
- Science Fiction Theme – dress appropriately. Strict uniform requirements.
- NO CAMO except for Rebel use of ATACS FG/AU
- Be sure to bring dead rags or dead sash (reflective running belt).
- Radios encouraged!
- Please familiarize yourself with the game rules before the event. This is an airsoft LARP and you really don’t want to walk in cold and unprepared.
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GCW: Flames of the Rebellion, Episode IV
January 17, 2026 - January 18, 2026
8:00 am - 4:00 pm
Venue: Wayne's World of Paintball
Venue Phone: (352) 401-1801
Venue Website: http://www.waynes-world.com/
Address:
Description:
Wayne’s World of Paintball is an exceptional scenario paintball field in Central Florida and a regular host of MGP events for over 16 years. Remember that magazines must be removed from weapons except for on the field and the designated chrono area. Approved eye-protection must be worn on the field at all times.
Camping IS available near the parking areas. Be sure to contact the field in advance if you plan to arrive after about 5pm or the gates will be locked.
Air tank refills for HPA weapons ARE available in the pro-shop, which typically opens at 9am. If you require air to chrono or if the game has an early start option, you may want to get your tanks filled prior to game day.





